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Presented by the IHC Modernist Studies Research Focus Group
Friday, February 7 / 3:30 P.M./ Free
2635 South Hall

William Warner reads The Matrix as offering an allegory: the machines who designed the Matrix simulation represent the dominant entertainment system (Hollywood), and the human rebels of the Nebuchadnezzar represent the libertarian hackers who assure the freedom of information, entertainment, and the networks that carry them. This allegory enables the Wachowski brothers a flattering self-interpretation of their role as edgy and progressive filmmakers working within the "matrix" of Hollywood film production. From the first reviews to the Academy awards, The Matrix garnered special attention for the innovative slow motion technology used in its climactic action sequences, a digital special effects technology the Wachowski brothers dubbed “bullet-time.” What is bullet time and how is it made to mean in The Matrix? Bullet time is used sparingly at moments of climatic action; it gives the spectator trained to inhabit photorealistic film a proximity to action first visualized in comics and video games. What is the effect of bullet time? Throughout the history of cinema, moving the viewer’s camera eye view of the object—whether through zoom or reverse zoom, through tracking shots or dolly shots, through hand-held cameras, or by putting cameras in moving vehicles of every sort—intensifies and varies the viewer’s experience of the moving object. In a presentation on bullet time in The Matrix I will seek to assess the several different ways special effects technology is used: a) as producing a new phenomenology of speed; b) as a digitally enhanced technology of inscription; and most grandly, c) as attempting a modernist break with the codes of techno-realism native to Hollywood cinema, but now surpassed by The Matrix.

William Warner's research and teaching is focused in two different areas: the print media culture of the 18th century, with special attention to the rise of the novel to be the dominant form of print entertainment; and 20th century electronic media, with special attention on 20th century cultural theory and film. He teaches in the Department of English at UCSB and also serves as director of The Digital Cultures Project, a group of 24 UC professors in the humanities, arts and social sciences who study the broad implications for culture of the networked computer. He is currently at work on a new project, entitled American Networks: from the Continental Congress to the Internet.

This event is cosponsored by the IHC Modernist Studies Research Focus Group and the Department of English.


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